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how to play clash of clans on pc – Thank you \…

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Nvidia also announced its intention to market a handheld video game device.[14] The eighth generation consoles were expected to face stiff competition from tablet and smartphone video game markets,[15] online services and dedicated consoles[16] based on cheap technology[17] and free-to-play games or low cost downloadable content[18] away from big budget blockbusters,[19] as well as an increased interest in independent games promoted by popular social networking sites.[20][21]Impact of the Great Recession on the video game industryEdit See also: Late-2000s financial crisis The financial crisis that struck in the late-2000s affected the video game industry.[22][23] Many electronic gadgets, not just video games, were perceived to be a luxury item.[24] Also, market shifts towards mobile and casual gaming led to a dip in overall sales as well.[25]New DimensionsEdit Following the release of James Cameron’s long-awaited film, Avatar in 2009, utilizing stereoscopic 3D technology became a staple in the early 2010s in the production and services of television, as well as video games.[26] Nintendo released the first video game device to feature stereoscopic 3D visuals without the need for special glasses with the 3DS handheld.

Clash of Clans is free to download and play, however some game items can also be purchased for real money

Also, under our Terms of Service and Privacy Policy, you must be at least 13 years of age to play or download Clash of Clans.
A network connection is also required.

– Build your village into an unbeatable fortress
– Raise your own army of Barbarians, Archers, Hog Riders, Wizards, Dragons and other mighty fighters
– Battle with players worldwide and take their Trophies
– Join together with other players to form the ultimate Clan
– Fight against rival Clans in epic Clan Wars
– Build 18 unique units with multiple levels of upgrades
– Discover your favorite attacking army from countless combinations of troops, spells, Heroes and Clan reinforcements
– Defend your village with a multitude of Cannons, Towers, Mortars, Bombs, Traps and Walls
– Fight against the Goblin King in a campaign through the realm

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In December 2009, Rovio Entertainment released Angry Birds on the App Store, a physics-based game involving launching cartoonish birds at structures occupied by pigs that have stolen their eggs as to do as much damage as possible, which had been inspired by the browser gameCrush the Castle and others like it.[19] As released on the iOS store, it was a still a premium game at US$0.99, and its low cost, as well as being featured by Apple in February 2010, led to it becoming highly successful and leading the Top Paid App charts by mid-2010.[20][21] When Rovio ported the game to Android, they introduced an ad-supported version that could be downloaded for free, but a user could pay to remove the ads, such that Rovio gained revenue from both the IAP and the ads, which shortly after the Android’s release in October 2010, was estimated to be about US$42 million a month.[22] Another game, Cut the Rope, released on both iOS and Android at the same time, followed a model of releasing a free version with a few levels, and with an in-game purchase to unlock the rest of the game.[21] It was one of the fastest-selling games on the iOS App Store at that time according to its publisher Chillingo.[23] Mobile game development was also not limited to the English-speaking world, as Japan and many Asian countries had an active mobile development scene.

IGN’s Rich Rouse noted improvements made to the map editor and praised the amount of new content,[12] while GameSpot’s Andrew Seyoon Park focused on the addition of the Conflux alignment and subtle tweaks to the gameplay.[13]Game Revolution’s reviewer was mildly disappointed with the Conflux town and its use of neutral creatures already included in the base game, but praised the campaign storyline and gameplay along with the addition of new features.[14] Some reviews were critical of the lack of drastic changes to the base game, while pointing out that the core mechanics were in no need of major improvements.

and lithographic prints was released.[52] Blizzard also released the Warcraft Battle Chest, which contains Reign of Chaos bundled with The Frozen Throne in one box.[73] Another version, the Exclusive Gift Set, came bundled with the cinematic DVD, official BradyGames strategy guide, and Warcraft II: Edition.[74]Warcraft III: ReforgedEdit Main article: Warcraft III: Reforged At BlizzCon 2018 on November 2, 2018, Blizzard announced a remaster of both Warcraft III and its expansion The Frozen Throne entitled Warcraft III: Reforged featuring remodeled characters and graphics with a prospective release in 2020.[75][76] It was released on January 28, 2020.[77] Many promised features and updates were not included in the January 28, 2020 release of Reforged., leading to mixed reception from critics and negative reception from fans, resulting in Blizzard offering refunds.[78]Critical receptionEdit ReceptionEdit on Wikidata On review aggregator website Metacritic, Warcraft III received a score of 92/100, indicating “Universal acclaim”.[81] Most critics praised the game’s graphics, both the design of the individual units as well as the game world itself, concluding that Blizzard successfully entered the 3-D universe.[13][82][14][4] German magazine PC Games compared the units’ appearance to beauty pageant contestants and emphasized many details such as waving capes, knights who balance their weight from one foot to another while standing around and bodies of water colored red when units die in them.[4] The campaign-related cinematics were especially noted, with multiple critics declaring them most impressive feats of video rendering.[3][83][13][14] However, GameSpot noted that the character models were of mediocre quality, especially when viewed up close during in-game cutscenes.[5] Critics also praised the interface as simple yet powerful and making it very easy for players to effectively control their units.[5][13] The game’s soundtrack was widely lauded as atmospheric and aiding the game’s tone, featuring faction-specific music such as heroic hymns (humans) or charming flute melodies (night elves).[83][4][13][5] Reviewers especially noted the individual units’ sound effects, the realistic battle noises and mystical magical effect sounds as well the units’ humorous comments.[82][13][5] The voice acting was praised by many reviewers,[4][83] with GameSpot finding that it “conveys each personality distinctly and vividly”.[5] While IGN also praised most of it, they also noted that some voice acting was mediocre and very few voices actually bad.[13] While each faction has different units with strengths and weaknesses, the game was found to be balanced enough that no faction is overpowered.[13]GameSpot emphasized positively that the game adds some variety compared to other real-time strategy titles because it forces players to go exploring early on while simultaneously building their base, lest their hero does not gain sufficient experience to win in later battles.[5] The review also noted that each faction has safeguards in place to prevent one player from rushing their opponent too early.[5]GamePro also highlighted that the various mechanics, such as heroes and upkeep, offered more tactical possibilities than ever before.[79] Many reviewers praised the game’s campaign for creating an epic storyline that avoids typical stereotypes and provides a nuanced portrayal of the different factions.[83][13] concluded that Blizzard had finally succeeded in fleshing out the story-line of the first two Warcraft titles, giving each side its own motivations and differences beyond cosmetics.[84] In a retrospect published in March 2018, Waypoint calls the game’s story “one of the all-time great single-player campaigns in history”, specifically emphasizing the Alliance mission “The Culling” in which the player is placed in a no-win situation and forced to help Arthas slaughter his own people before they turn into aggressive zombies.[85][story 7] Three years prior, in 2015, Vice called “The Culling” as well as Arthas’s betrayal at the end of the Alliance campaign and the destruction of Dalaran three of the seventh greatest moments in Blizzard Entertainment’s history.[87] The game’s multiplayer features were lauded by many critics[83][4] with GamePro describing them as “addictive” and a fruitful result of long beta testing.[79] Reviewers emphasized that the integration made multiplayer games easier than with any other game at that time and lauded the variety of factions as well as the balance between those factions.[3][83][5] Warcraft III sold one million units in the first month after release, becoming the fastest-selling PC video game in history at that time and surpassing a record set by Diablo II.[88][89]The NPD Group declared it the third-best-selling computer game of 2002.[90] In the United States, Warcraft III sold 1 million copies and earned $49.4 million by August 2006, after its release in July 2002, making it the country’s seventh best-selling computer game between January 2000 and August 2006.[91]Warcraft III received a “Gold” sales award from the Entertainment and Leisure Software Publishers Association (ELSPA),[92] indicating sales of at least 200,000 copies in the United Kingdom.[93] In France, it sold over 200,000 units by March 2005.[94]AccoladesEdit The game was awarded the title “game of the year” by GameSpot[95] as well as “best real-time strategy game of the year” by PC Gamer[67] and received a number of other awards and accolades from critics.[96] In 2018, Rock, Paper, Shotgun declared Warcraft III to be the 34th best strategy game of all time.[97] German magazine GameStar ranked Warcraft III as the best strategy game and the second best PC game of all time in 2018, noting that the game and its expansion pack received scores higher than any other game since.[98] The top three placed teams from the first World Cyber GamesDefense of the Ancients .

Please help update this article to reflect recent events or newly available information.(December 2015) The best-selling RPG series worldwide is Pokémon,[56] which has sold over 300 million units as of November 2017.[184][185][186][187] The second and third best-selling RPG franchises worldwide are Square Enix’s Final Fantasy and Dragon Quest series, with over 110 million units and over 64 million units sold as of March 31, 2014, respectively.[188][189][190]Pokémon Red, Blue, and Green alone sold approximately 23.64 million copies (10.23 million in Japan,[191] 9.85 million in US,[192] 3.56 million in UK).[193] Nearly all the games in the main Final Fantasy series and all the games in the main Dragon Quest series (as well as many of the spin-off games) have sold over a million copies each, with some games selling more than four million copies.[191] Square Enix’s best-selling title is Final Fantasy VII, which has sold over 10 million copies worldwide as of 2010.[194] Among the best-selling PC RPGs overall is the massively multiplayer online game World of Warcraft with 11.5 million subscribers as of May 2010.[195] Among single player PC RPGs, Diablo II has sold the largest amount,[citation needed] with the most recently cited number being over 4 million copies as of 2001.[196] However, copies of the Diablo: Battle Chest continued to be sold in retail stores, with the compilation appearing on the NPD Group’s top 10 PC games sales, list as recently as 2010.[197] Further, Diablo: Battle Chest was the 19th best selling PC game of 2008—a full seven years after the game’s initial release;[198] and 11 million users still played Diablo II and StarCraft over in 2010.[199] As a franchise, the Diablo series has sold over 20 million copies,[200] not including Diablo III which was released for Windows and OS X in 2012.[201][Note 5] The Dragon Quest series was awarded with six world records in the 2008 Gamer’s Edition of the Guinness Book of World Records, including “Best Selling Role Playing Game on the Super Famicom”, “Fastest Selling Game in Japan”, and “First Video Game Series to Inspire a Ballet”.[204] Likewise, the Pokémon series received eight records, including “Most Successful RPG Series of All Time”.[205]Diablo II was recognized in the 2000 standard edition of the Guinness Book of World Records for being the fastest selling computer game ever sold, with more than 1 million units sold in the first two weeks of availability;[206] though this number has been surpassed several times since.[207][208] A number of RPGs are also being exhibited in the Barbican Art Gallery’s “Game On” exhibition (starting in 2002) and the Smithsonian’s “The Art of Video Games” exhibit (starting in 2012);

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