among us xbox release date – They designed a system that would use many hardware components in common with PCs, effectively running a ver…

among us xbox release date – They designed a system that would use many hardware components in common with PCs, effectively running a ver…

They designed a system that would use many hardware components in common with PCs, effectively running a version of Windows and DirectX to power the games on the console.[6][5] This approach would make it easy for developers on Windows to build games for their new system, differentiating itself from the custom hardware solutions of most consoles.[7][8] Numerous names were suggested for this console, including “Direct X Box”,[9] and the “Windows Entertainment Project”.[10] Microsoft’s marketing team conducted consumer surveys of the name, using the name “Xbox” as a control believing this would be least desirable, but found that this had the highest preference from their tests, and was selected as the name of the console.[11]Future Microsoft has been recently working to leverage the branding of “Xbox” beyond the console hardware but as a general video game brand, reflected in the renaming of Microsoft Studios to Xbox Game Studios in 2019.[12][13] Phil Spencer had stated in June 2019 that for Microsoft, “The business isn’t how many consoles you sell.

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250, 320, or 500 GB (Xbox 360 S models)Memory Cards (Removable) (Original design only) 64 MB, 256 MB, 512 MBOn-board storage chip Arcade Consoles (later models) 256 MB, 512 MBBudget level “Xbox 360 S” consoles: 4 GBUSB storage device (requires system software update) 1 GB to 32 GBCloud storage (requires Xbox LIVE Gold Membership) 2 GB [9]Display Video output formatsComposite video 480i, 576i (PAL)S-Video 480i, 576i (PAL)RGB SCART 480i, 576i (PAL)Component (YPBPR) 480i, 576i, 480p, 720p, 1080iD-Terminal (YPBPR) 480i (D1), 480p (D2), 720p (D4), 1080i (D3), 1080p (D5)[10]VGA 640×480, 848×480, 1024×768, 1280×720 (720p), 1280×768, 1280×1024, 1360×768, 1440×900, 1680×1050, 1920×1080 (1080p)HDMI (later models) 480p, 720p, 1080i, 1080pNote: 1080p video playback is limited to content from the Zune marketplace[11]Graphics500 MHz ATI/AMDXenosSoundAnalog stereoStereo LPCM (TOSLINK and HDMI)Dolby Digital 5.1 (TOSLINK and HDMI)Dolby Digital with WMA pro (TOSLINK and HDMI)Controller input Controllers4 maximum* (any combination): ConnectivityOriginal models 2.4 GHz wireless, 3 × USB 2.0, IR receiver, 100 Mbit/s Ethernet Add-on: Wifi 802.11a/b/g, Wifi 802.11a/b/g/n[12] Revised “S” models 2.4 GHz wireless, 5 × USB 2.0, Digital Optical audio out, IR receiver, 100 Mbit/s Ethernet, Wifi 802.11b/g/n, AUX port, HDMI port Revised “E” models 2.4 GHz wireless, 4 × USB 2.0, IR receiver, 100 Mbit/s Ethernet, Wifi 802.11b/g/n, AUX port, HDMI portOnline servicesXbox LiveBest-selling gameKinect Adventures!

Xbox Xbox console with “Controller S”DeveloperMicrosoftManufacturerFlextronics[1]Product familyXboxTypeHome video game consoleGenerationSixth generationRelease dateNA: November 15, 2001[2]JP: February 22, 2002AU: March 14, 2002EU: March 14, 2002Lifespan2001–2009DiscontinuedJP: June 4, 2006EU: March 11, 2007NA: March 2, 2009Units sold24 million+ (as of May 10, 2006)[3]MediaDVD, CD, digital distributionOperating systemProprietary Microsoftoperating systemCPUCustom 733 MHz IntelPentium III “Coppermine-based” processorMemory64 MB of DDR SDRAM @ 200 MHzStorage8 or 10 GB internal hard drive (formatted to 8 GB with allotted system reserve and MS Dash), 8 MB memory cardGraphicsNvidia GeForce 3-based NV2AGPU @ 233 MHz[4]Controller input4 × Xbox controller ports (proprietary USB interface), (Wireless controllers not supported directly—third-party wireless controllers require a wired base unit)Connectivity100 Mbit EthernetOnline servicesXbox LiveBest-selling gameHalo 2, 8.46 million (as of November 2008)[5][6]SuccessorXbox 360 The console was announced in March 2000.[7] With the release of the PlayStation 2, which featured the ability to playback CD-ROMs and DVDs in addition to playing games, Microsoft became concerned that game consoles would threaten the personal computer as an entertainment device for living rooms.

Labs missions for the first four DLC characters were also released as part of the Season Pass.[68] The four DLC characters became available for Wii U owners on July 3, 2013.[69] On June 6, 2013, Ed Boon announced that at least one additional DLC character would be created for the game due to fan demand.[70] Boon had previously held a poll on his Twitter to determine which DC Comics characters Injustice fans would like to see added to the game.[71]Martian Manhunter, who had been left off the polls due to having the strongest fan demand, was revealed as the fifth DLC character during a special Injustice presentation at the 2013 Evolution Championship Series despite what happened to him in the prequel comics.[72][71] Martian Manhunter was released for the Xbox 360 and PlayStation 3 on July 30, 2013, bundled together with John Stewart as an alternate skin for Green Lantern.[72][73] Shortly before the release, Boon revealed on Twitter that there were further plans to develop downloadable content, with the sixth DLC character being a “big fan favorite request”.[74] On August 5, 2013, the character was revealed to be Zatanna, who placed first in the Twitter poll according to Boon.[75] She was bundled with a new skin for Superman based on Cyborg Superman, released on August 13, 2013.[76]Mobile versionEdit Prior to the game’s release, NetherRealm Studios developed a free-to-playmobile app of Injustice: Gods Among Us, which was released for iOS devices on April 3, 2013.[77] It was ported to Android systems on November 21, 2013.[78] The app utilizes a collectible card-based battle system, and can be used to unlock bonuses in the Xbox 360 and PlayStation 3 versions of the game.[79] The app also puts players into a group of 3 combatants to challenge famous D.C.

Xbox One’s voice control capabilities are similar to, albeit richer than those of Xbox 360.[154] The voice assistant Cortana was added in 2016 to provide expanded voice command functionality with natural language recognition.[155] The dashboard originally used a layout similar to Windows 8’s “Start screen”, with a horizontal-scrolling, tile-based interface.[145][150][156] This design was replaced for Xbox Preview Program members in September 2015 with the current interface, known as “the New Xbox One Experience”,[157] which was publicly released as part of the November 12, 2015 system update.[158][159] Alongside its new layout, support for Kinect motion controls on the dashboard were removed.[157] The UI was refreshed again in April 2017, adding the new Guide sidebar and other new features.[160] At this time, the ability to “snap” apps as a sidebar for multi-tasking was removed.[161] The UI was further revamped in October 2017 to use elements of Fluent Design System, and adds a light color scheme option for the console’s user interface.[151]Multimedia features The Xbox One features an HDMI input that can be used as a pass-through for TV set-top boxes The Xbox One can view and play content from DLNA servers and USB storage devices using the “Media Player” app.[162] An application allows playback of video from Blu-ray Disc, DVD and CD media.[52] The console provides the ability to feed live television by serving as an HDMI pass-through for an existing television provider’sset-top box or an optional Digital TV Tuner accessory that allows use of digital terrestrial television.[163] The console provides its own electronic program guide known as OneGuide, augmenting the existing streaming functionality to provide show recommendations based on viewing history, integrated access to “App Channels” corresponding to online video services, and voice control via Kinect.The collection of studios was rebranded as Xbox Game Studios in February 2019, with a strong aim to provide exclusive games for the Xbox console family from these studios.[241] Besides a change in leadership, with Phil Spencer promoted to Microsoft’s executive vice-president of gaming and Matty Booty as executive vice-president of Xbox Game Studios, Microsoft made a number of key acquisitions from 2018 to 2020, including Compulsion Games, InXile Entertainment, Ninja Theory, Obsidian Entertainment, Playground Games, Undead Labs, and Double Fine, as well as creating internal studios to manage its gaming IP, such as The Initiative and World’s Edge.[242][243][244] Microsoft also acquired ZeniMax Media and its host of studios, including Bethesda Game Studios, id Software, Arkane Studios, MachineGames, and Tango Gameworks, in March 2021 for $7.5 billion, with the intent of providing exclusive content for its Xbox Game Pass service for the Xbox family and Windows personal computers.[245]Kinect games In addition to the pre-launch controversy over the required use of the Kinect device, the games that launched with the Xbox One that supported the Kinect were seen by critics as lackluster, and the only Kinect-exclusive game at launch, Fighter Within, was one of the system’s worst-reviewed games.[246][247] Fewer developers incorporated Kinect into their Xbox One games compared to the Xbox 360 version, and by June 2014, Microsoft made the decision to de-bundle Kinect from the Xbox One, and by 2017, discontinued the Kinect hardware for the Xbox product family, though Microsoft continued to expand Kinect for commercial and research applications.[248]Indie games policy Microsoft initially imposed policies referred to as the “parity clause” on indie games, which required that the Xbox One version of a game be released at the same time as versions on other platforms.The last official cumulative sales figure is from November 2014, at 10 million units sold.[251]GamesIndustry.biz’s Brendan Sinclair speculated that this decision was to draw attention away from the lower sales figures of the Xbox One compared to the PlayStation 4, and estimated Xbox One sales to be around 18 million at the time.[259] In January 2016, CFO of Electronic Arts Blake Jorgensen reported during a financial call that the Xbox One had sold “around 18 to 19 million” units.[260] This is half of the 36 million units of the PlayStation 4 that Sony claimed at the time, but higher than that of the Xbox One’s other main competitor, Nintendo’s Wii U, which sold 12.5 million units.[261][262] Research firm IHS Markit estimated 39.1 million units were sold by the end of March 2018.[263] Video game industry analyst Daniel Ahmad estimated that approximately 41 million units had been as of January 2019.[264] Various industry analysts have estimated Xbox One’s lifetime sales to have reached 50 million units.[265][266]Continental Europe By the end of 2013, 126,201 Xbox One consoles had been sold in France, according to GfK.[267] In 2015, 298,000 Xbox One consoles were sold in France, and total sales reached 715,000 units in the country.[268] The 1 million unit sold would be crossed by early 2017.[269] In 2015, 270,000 Xbox One consoles were sold in Germany, bringing total sales to 600,000 units.[270] Xbox One launch week sales were around 15,000 units in Spain, roughly equivalent to the Xbox 360’s launch week.[271] Xbox One sales reached 428,000 units by the end of 2016, and topped 500,000 units by the end of 2017.[272] 24,500 Xbox One consoles were sold in Spain in 2020.[273]Japan The Xbox One has sold poorly in Japan.Separate iconography denotes games that natively run at 4K resolution, or support HDR.[196] Existing games can be updated to provide these enhancements.[74][337] Though Xbox Games marketing head Aaron Greenberg stated that Xbox One X will have no exclusive titles,[348] general manager of game publishing Shannon Loftis remarked in a follow-up interview that she was not sure on this point and that exclusivity would be “up to the game development community”.[349] Xbox One X has been characterized as a competitor to Sony’sPlayStation 4 Pro, a hardware update of the PlayStation 4 released in late 2016 that similarly focuses on 4K gaming and improved virtual reality performance, although Phil Spencer relegated the PlayStation 4 Pro as competition to Xbox One S instead.[350] In October 2016, Penello stated that the performance advantage of Xbox One X over the PS4 Pro would be “obvious”, noting that the PS4 Pro’s GPU only had 4.2 teraflops of graphical computing performance in comparison to Microsoft’s stated 6 teraflops.[351][352] Some journalists thought that Microsoft’s messaging and positioning of Scorpio alongside the release of Xbox One S were at odds with themselves and “confusing”.[353][354] Production of the Xbox One X was discontinued in July 2020 as Microsoft prepared for the transition to the upcoming Xbox Series X console.[3]Hardware comparisonXbox One Xbox One S Xbox One X Kinect[a]non-Kinect (with disc drive) All-Digital Release 500 GB Nov 22, 2013Jun 9, 2014Aug 23, 2016N/A 1 TB N/A Jun 6, 2015Aug 23, 2016May 7, 2019Nov 7, 2017Aug 31, 2015 (Elite) 2 TB N/A Aug 2, 2016[b]N/A Price[c]500 GB $499[300]$399[140][d]$299[105][e]1 TB N/A $399[f]$349[105][e]$249 $499[337]$499 (Elite)[305]2 TB N/A $399[105]N/A Discontinued 2016[2]Still in production July 16, 2020[3]Model 1540 1681 1787 CPU Process 28 nm TSMCTSMC 16FF+ Transistors 5.

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